![]() Party Hard Tycoon is a game that is designed to be the quickest strategy game you’ll ever play (in terms of menu surfing and party management), but this slow burning tutorial can really suck the life out of any potential player looking to get his or her party on.īut it’s not all doom and gloom. After going back and actually reading the full tutorial, I knew what I was doing, but it came at the cost of wasting a lot of time reading when I should have been playing. Then when I began the game, I had no clue what I was doing, and it was apparent I had missed something. But since the boring nature of the tutorial bored me too much, I skipped it. It goes on for at least four or five pages with intricate details about the game, stuff you need to know. Upon entering the strange world of Party Hard Tycoon, you are greeted by a text only tutorial. The reactions of the AI seemed great at first, but it all quickly revealed itself as a system with many flaws that curb that greatly designed gameplay.Īnother flaw was the depth of the tutorial. I also felt at times that the AI wasn’t really reacting to some of the changes I had made to my party venues. This made the experience of fine-tuning my party venues an impossibility, making the game feel more like guessing work than strategy. These endless variables would be okay if Party Hard Tycoon kept its formula in a window of predictability, instead it randomly jumped from asking one thing of my limited resources to asking for another. One time my attendees would show up in one room, only to enter in a different way the next time. For example, one time the people attending my party would say how great the food was, and then the next they’d shame it. This made the game frustrating in times where I just wanted to have fun. Things like the pattern in which AI customers came into my party and left weren’t always consistent. Though that initial hook was greatly designed, the rest of the game’s systems sometimes fell flat. It was this circle of making money, upgrading parties, and managing electricity costs that hooked me into the game. Add electricity (a factor that fully annoyed me) and you have yourself a surprisingly deep tycoon game that goes much beyond the surface level. This circle of life made the dance of Party Hard Tycoon all the more entertaining. This then impacted how many people visited your parties and how much money you then made. Hype is the defacto measuring tool used to gauge how great or bad a party is. It was because of hype that purchasing these things was a need rather than a want. ![]() Whether it was buying new houses to use as party spaces or purchasing new equipment to make those parties better, money flew quickly sometimes too quickly, yet it was fully necessary. Money played into the obvious facets of the game. In Party Hard Tycoon, you are left to manage three main resources throughout your multiple parties: money, electricity, and hype. Decisions mattered, and if you made the wrong ones, you’d certainly feel it. Things combined to make the strategy of planning these parties all the more engaging. More important than the upgrading of these houses is the combination of the many different systems working in Party Hard Tycoon. You start small, landing parties at local biker gang clubhouses, until you finally build up enough to rent out bigger houses. Your job is to take a small loan and turn it into massive amounts of cash all from planning parties. You play as a party planner in a city of diverse socialites. Those last two points were actually transferred over completely to this new title, but instead of murdering party goers, you’re now trying to make them have the night of their lives. They were two games which I truly enjoyed thanks to their difficulty, wicked awesome music, and hilariously simple graphical style. You would go through every single one trying to kill as many people as you could without getting caught, thus shutting down the parties. You would play as a maniac trying to get rid of all of the parties around you. ![]() If you’re not familiar with the Party Hard duo of games, they are the most stylish murder sims ever created. This is the epitome of reuse, reduce, recycle when it comes to game assets, and I wouldn’t have it any other way. ![]() Developers Kverta Limited and Pinokl Games did a fantastic job at adapting a universe already ripe with personality to fit an entirely different genre. Not only does this announcement acquire strange looks from all over the industry, but the game also manages to be one of the most fun tycoon games I’ve ever played. In fact, I looked at my monitor the same exact way. If I told you the creators of a pair of arcade slasher games about killing innocent people were making a game about planning parties in that same universe, you’d probably look at me sideways.
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